Cinema 4D
For a few weeks in early 2005 I had the opportunity to learn Cinema 4D, wondering if I could be talented enough to do it myself. With patience and dedication I worked through first projects and I hope to pick it up one day again to learn the skills for truly amazing pictures.

Wall Clock Silesia P42 with Custom Case


Wall Clock Silesia P42

The first work is a duplicate of my grandparents clock. The clockwork was made by Gustav Becker, a German clockmaker well known for his quality. His company later became part of Junghans, the famous German clock manufacturer still operating today. The model consists of 67910 points, 60118 polygons and 703 objects. The pendulum and the door is animated. Time to finish: ca 30 hours

OS MAX 25FX R/C Engine


OS MAX 25FX Engine

This is a Japanese gasoline R/C engine OS MAX 25FX with measurements taken from the original I own. It is part of the two projects below. Modelled to the last detail, this intricate mechanical wonder was quite a piece of work. 160898 points, 149054 polygons and 1203 objects make it at least twice the complexity of the first project. Time to finish: ca 50 hours.

The Workbench


The Workbench

Initially only a test scene for displaying single objects, it developed into the scene with objects similar to to the ones on my real desk. I learned to apply bump maps and to use deformers to crunch the map for a more realistic look. 262792 points, 22452 polygons and 3171 objects make it a slow render.

SeaBreeze 25


SeaBreeze 25

The SeaBreeze25 is a R/C paraplane designed and build by Troy Hawthorne in Florida. A paraplane is a propeller-driven gondola attached to a parachute. The bigger .46 engine sizes come with a greater wingspan and can carry a small payload like a camera. This complex project is still work in progress, it currently has 211561 points, 196137 polygons and 1095 objects. The latest high-res image (HDTV-format 1920x1080, 1.1 MBytes) is here ...